LAN = 1.5-Unlimited
DSL >1Mbit+FP = 1MB
DSL + FP = 750KB
DSL = 500 KB
ISDN = 250 KB
rate 25000
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_resend "6"
ex_interp "0.01"
cl_lw "1"
cl_lc "1"
cl_corpstay "180"
cl_dlmax "128"
cl_timeout "305"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
GeForce
GeForce 2
ati_subdiv "0"
ati_npatch "0"
max_shells "2"
max_smokepuffs "2"
mp_decals "15"
gl_max_size "128"
mat_dxlevel "70"
cl_show_bloodspray "0"
violence_agibs "0"
violence_hgibs "0"
violence_hblood "0"
violence_ablood "1"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "35"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
GeForce 3
ati_subdiv "0"
ati_npatch "0"
max_shells "10"
max_smokepuffs "20"
mp_decals "30"
gl_max_size "256"
mat_dxlevel "70"
cl_show_bloodspray "0"
violence_agibs "0"
violence_hgibs "1"
violence_hblood "0"
violence_ablood "1"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "50"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
GeForce 4 MX
ati_subdiv "0"
ati_npatch "0"
max_shells "10"
max_smokepuffs "30"
mp_decals "50"
gl_max_size "256"
mat_dxlevel "70"
cl_show_bloodspray "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "0"
violence_ablood "1"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "60"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
GeForce 4200 TI
ati_subdiv "0"
ati_npatch "0"
max_shells "15"
max_smokepuffs "30"
mp_decals "50"
gl_max_size "256"
mat_dxlevel "70"
cl_show_bloodspray "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
fastsprites "0"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "80"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
GeForce 5200 FX
ati_subdiv "0"
ati_npatch "0"
max_shells "15"
max_smokepuffs "35"
mp_decals "50"
gl_max_size "256"
mat_dxlevel "81"
cl_show_bloodspray "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
fastsprites "0"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "80"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
r_shadows "1"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
// FPS
cl_himodels "1"
gl_keeptjunctions "1"
gl_clear "1"
gl_cull "1"
gl_dither "0"
gl_lightholes "1"
gl_palette_tex "1"
gl_spriteblend "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_shadows "1"
cl_minmodels "0"
s_a3d "0"
s_reverb "0"
voice_dsound "1"
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_round_down "0"
gl_picmip "0"
gl_playermip "0"
gl_max_size "512"
fastsprites "0"
d_spriteskip "0"
cl_identiconmode 2
cl_particlefx "2"
cl_weather "0"
cd_fps "5"
cl_corpsestay "200"
max_wallpuffs "120"
max_shells "120"
max_smokepuffs "120"
mat_dxlevel "90"
r_shadows "1"
Ati Readon
Redon 7500 / 8500
ati_subdiv "0"
ati_npatch "1"
max_shells "5"
max_smokepuffs "10"
mp_decals "50"
gl_max_size "256"
mat_dxlevel "81"
cl_show_bloodspray "0"
violence_agibs "1"
violence_hgibs "0"
violence_hblood "1"
violence_ablood "0"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "20"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
r_shadows "1"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
Ati 9250 / 9500
ati_subdiv "1"
ati_npatch "1"
max_shells "15"
max_smokepuffs "35"
mp_decals "50"
gl_max_size "256"
mat_dxlevel "81"
cl_show_bloodspray "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "80"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
r_shadows "1"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
// FPS
ati_subdiv "2"
ati_npatch "3"
cl_himodels "1"
gl_keeptjunctions "1"
gl_clear "1"
gl_cull "1"
gl_dither "0"
gl_lightholes "1"
gl_palette_tex "1"
gl_spriteblend "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_shadows "1"
cl_minmodels "0"
s_a3d "0"
s_reverb "0"
voice_dsound "1"
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_round_down "0"
gl_picmip "0"
gl_playermip "0"
gl_max_size "512"
fastsprites "0"
d_spriteskip "0"
cl_identiconmode 2
cl_particlefx "2"
cl_weather "0"
cd_fps "5"
cl_corpsestay "200"
max_wallpuffs "120"
max_shells "120"
max_smokepuffs "120"
mat_dxlevel "90"
r_shadows "1"
lightgamma "2.5"
texgamma "2.0"
s_show "0"
s_a3d "0"
r_speeds "0"
cl_pitchspeed "225"
cl_showevents "0"
cl_movespeedkey "0.52"
cl_pmanstats "0"
// Userconfig
ati_subdiv "0"
ati_npatch "0"
max_shells "2"
max_smokepuffs "2"
mp_decals "15"
gl_max_size "128"
mat_dxlevel "70"
cl_show_bloodspray "0"
violence_agibs "0"
violence_hgibs "0"
violence_hblood "0"
violence_ablood "1"
fastsprites "1"
cl_minmodels "1"
cl_himodels "0"
cl_corpstay "35"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
mat_specular "0"
mat_bloom "0"
mat_bumpmap "0"
// net
rate 25000
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_resend "6"
ex_interp "0.01"
cl_lw "1"
cl_lc "1"
cl_corpstay "180"
cl_dlmax "128"
cl_timeout "305"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
// more
lightgamma "2.5"
texgamma "2.0"
s_show "0"
s_a3d "0"
r_speeds "0"
cl_pitchspeed "225"
cl_showevents "0"
cl_movespeedkey "0.52"
cl_pmanstats "0"